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opponent_opponents
zmhk 2024-05-08 人已围观
简介opponent_opponents 大家好,今天我想和大家分享一下我在“opponent”方面的经验。为了让大家更好地理解这个问题,我将相关资料进行了整理,现在就让我们一起
大家好,今天我想和大家分享一下我在“opponent”方面的经验。为了让大家更好地理解这个问题,我将相关资料进行了整理,现在就让我们一起来学习吧。
1.opponent at/in sth
2.请教一下下列有关乒乓球的术语英文翻译,越详细越好!
3.《圣域2堕落天使》物品属性一览
opponent at/in sth
1. 当我们使用 “opponent at” 时,通常是在描述某个人在某个场合中的对手。“某个场合” 通常指的是某个特定的事件或活动,例如辩论、演讲、比赛等。
例如,如果你在参加一场辩论,你可以说 “He is my opponent at the debate.”(他是我在辩论中的对手。)
I will be facing my opponent at the chess tournament tomorrow. (我将在明天的国际象棋比赛中面对我的对手。)
He disposed?easily?of the?argument?of?his?opponent?at?the meeting. (他在会议上轻而易举地驳倒了对手的论点。)
2. 而当我们使用 “opponent in” 时,通常是在描述某个人在某个领域或某个活动中的对手。
“某个领域或某个活动” 则通常指的是某个更广泛的领域或活动,例如政治、体育、科技等。
例如,如果你在参加一场选举,你可以说 “My opponent in the election is a very experienced politician.”(我的竞选对手是一位经验丰富的政治家。)
Shake hands?with?an opponent?in?a?match.?(在比赛中与对手握手。)
这两个表达方式的区别在于,opponent at + “某个场合” 更加具体和局限性,而 opponent in + “某个领域或某个活动” 则更加广泛和抽象。
请教一下下列有关乒乓球的术语英文翻译,越详细越好!
英语awesome adversary翻译成中文是:“可怕的对手”。重点词汇:adversary
一、单词音标
adversary单词发音:英?[?dv?s?r?]?美?[?dv?r?s?ri]。
二、单词释义
n.?敌手;对手
三、词形变化
复数:?adversaries
四、短语搭配
crafty adversary?狡猾的对手
dangerous adversary?危险的对手
daunting adversary?令人望而生畏的对手
fierce adversary?凶狠的对手
formidable adversary?难对付的对手
hostile adversary?怀有敌意的对手
五、词义辨析
adversary, antagonist, enemy, foe, opponentfoe的意思是“仇敌”,主要用于文学语言中,常与friend相对。
adversary意为“对手,反对者”,可指“反对的一方”,也可指敌人。
antagonist 指积极采取敌对行为的“对抗者”,尤指在争权夺霸过程中的“敌手”。
enemy意为“敌人,仇敌”,是普通用语,在指“敌军”时,常用单数形式。
opponent意为“对手”,多指比赛、辩论或竞争中的对方,一般不表示有积极的敌意。
六、双语例句
His?rivals?knew?that?they?could?expect?no?quarter?from?such?a?ruthless?adversary.?
他的竞争者明白,不能期望如此残忍的对手发善心。
Elliott?crossed?the?finish?line?just?half?a?second?behind?his?adversary?
埃利奥特跨过终点线时仅比对手落后半秒钟。
His?political?adversaries?were?creating?a?certain?amount?of?trouble?for?him.?
他的政敌正在给他制造一些麻烦。
When?you?have?two?adversaries?negotiating,?you?need?to?be?on?neutral?territory?
让敌对双方坐下来谈判时,你得保持中立。
《圣域2堕落天使》物品属性一览
angle (closed angle; open angle) | 角度(合角/朝下,仰角/朝上) | n.
anti- (anti-topspin; anti-loop) | 防 (上旋,弧旋,旋转) | pref.
antispin | 防转胶皮 | n. an inverted rubber sheet that’s very slick, so spin doesn’t take on it. It usually has a dead sponge underneath. It’s mostly used for defensive shots. Also known as anti.
arc | 弧线 | n.
arm | 手臂 | n. upper arm | 大/上臂 |
assessment | 评估 | n.
attack | 进攻 | v. a devastating ~ (?)
attack after serve | 发抢(发球抢攻的缩略)|
attack on serve | 接发抢 (接发球抢攻的缩略)|
attacker | 攻击型选手, 进攻方 | n.
AUT | 奥地利 | Austria
B English-Chinese Table Tennis Dictionary
back | 背 | n.
back | 后面的 | a.
backhand | 反手 | n. A shot done with the racket to the left of the left elbow for a right-hander, the reverse for a left-hander.
Backhand backside drive / loop
backing | 抵, 顶 | n.
backspin | 下旋, 下转 | n. A type of spin used mostly on defensive shots. When you chop the ball, you produce backspin. The bottom of the ball will move away from you. This is also called chop or underspin.
backward | 向后 | adv.
ball | 球 | n.
band | 带子,套子 | n. head ~ 额带,wrist ~ 护腕
barrier | 球挡 | n.
bat | 球拍 | n.
bat | 球拍 | n.
bent | 弯曲 | v.
Bergmann, Richard || (AUT) 1937, (ENG) 1939, 1948 and 1950 World Champion (Men’s single)
block | 挡球, 推挡 | v. n. A quick, off the bounce return of an aggressive drive done by holding the racket in the ball’s path.
break | 打破,破坏 | v. to break the looper’s rhythm ||
brush | 摩擦 | v. n.
bucket | 球筐 | n. a ~ of balls for multi-ball practice
center line | 中线 | np.
change line | 变线 |
cheerleader | 啦啦队长 | n.
chest | 胸 | n.
chop | 削球 | v. n. A defensive return of a drive with backspin, usually done from well away from the table. (see backspin)
chop block | 下旋推挡 | np. A block where the racket is chopped down at contact to create backspin.
chopper | 削球选手 | n. A of play where chopping is the primary shot.
closed | (球拍)前倾, (球拍)下压 | a.
closed racket | 前倾的/下压的球拍,压拍型 | np. Racket position in which the hitting surface is aimed downward, with the top edge leaning away from you. comeback | 追上, 扳回 | n.
contact | 接触 | v. n.
control | 控制 | v. n. receive control (接发球控制)
corner | 角落 | n.
counter-attack | 反攻 | n.
counterdrive | 反攻, 对攻 | v. n A drive made against a drive. Some players specialize in counterdriving.
counter-loop | 反拉弧旋,反拉 | v. n. To loop a loop. (see loop)
countersmash | 反攻, 对攻 | v. n. To smash a smash. (see smash)
crosscourt | 球台对角的 | a. A ball that is hit diagonally from corner to corner. ||
crossover | 交叉步 | n. A of footwork for covering the wide forehand.
cut | 削球 | v. n.
diagonal | 斜线的 | a.
diagonally | 斜线地 | adv.
die out | (旋转)消失 | vp.
direction | 方向 | n.
disguise | 装作,假装 | v.n.
disputed edge ball, a | 有争议的擦边球 | np.
double | 连击 | n.
double bounce | 两跳 | np. A ball that hits the same side of the table twice. The person on that side loses the point.
doubles | 双打 | n.
down | 下, 落后 | adv. prep. a.
down the line | 直线 | np. A ball that is hit along one side of the table.
draw | 抽签 | n.
drive | 攻球 | v. n.
drop shot | 吊球,近网短球 | np. Putting the ball so short that the opponent has trouble reaching it. Done when the opponent is away from the table.
dump shot | 勉强的球 | np. All hitters must accept the fact that sometimes you must go for a dump shot to make sure that you don’t miss an opportunity to smash. (Larry, 1993: 119)
E English-Chinese Table Tennis Dictionary
even up | 打平 | vp.
exert the authority | 执法, 行使职权 | vp.
expedite system / rule | 超时轮换发球制 / 规则 | np. If a game has continued for 15 minutes without the game ending, the expedite rule takes effect. A point is awarded to the receiver who returns 13 consecutive shots after expedite has been called. Players alternate serves after expedite has been called.
explosive | 爆发的 | a. ~ power ||
F English-Chinese Table Tennis Dictionary
Farkas, Gizella || (HUN) 1947, 1948 abd 1949 World Champion (Women’s single)
fast | 快 | a. flat | 平球,不转的球 | n. A ball that has no spin, usually traveling fast. The ball hits the racket straight on, at a perpendicular angle, e.g. a flat shot ||
flexibility | 灵活(性)| n,
flight | (球的)飞行 | n.
flip | (台内)挑攻,旋转球拍 | v. n. An aggressive topspin return of a ball that lands near the net (a short ball). To move in twists and turns
float | 漂,浮 | a. backspin is usually float
follow-through | 手臂击球后的惯性动作 | n. It is the natural progression of the racket forward and up after a stroke
follow-up | 跟进球 | n.
foot | 脚 | n.
footwork (forward, backward, side-to-side) | 步法 | n. How a person moves to make a shot.
forearm | 前臂 | n.
forehand | 正手 | n. Any shot done with the racket to the right of the elbow for a right-hander, to the left for a left-hander.
grip | 执拍法 | n. pen grip ||, pendulum serve grip || (Larry, 1993: 109)
grippy | 粘球的 | a. grippy inverted rubber
groove | 适应,顺手 | n. fig. If a hitter gets into a groove, the game’s over.
H English-Chinese Table Tennis Dictionary
handle | 球拍的柄 | n. straight (ST) | 直柄 | flare (FL) | 收腰柄 | anatomic (AN) | 葫芦柄 | conical | 锥形柄 |
hanger | ? | n.
hard rubber | 光胶皮球拍 | np. A type of racket covering with pips-out rubber but no sponge underneath. It was the most common covering for many years until the development of sponge rubber but is now rarely used.
Hidden serve | 遮掩式发球 | n
high | 高的 | a.
high kicking loop | 高吊弧旋 | np.
high toss serve | 高抛发球 | n. A serve where the ball is thrown high into the air. This increases both spin and deception.
hit | 击球 | v.
hitter | 击球方,攻击型选手 | n. A of play where hitting is the primary shot.
HUN | 匈牙利 | Hungary inverted racket | 反胶球拍 | np.
inverted sponge | 反胶 | np. The most common racket covering. It consists of a sheet of pimpled rubber on top of a layer of sponge. The pips point inward, toward the sponge, so the surface is smooth. This is the opposite of pips-out sponge, where the pips point outward, away from the sponge.
junk player | 怪球手 | np. A player who uses an unusual racket covering, usually long pips or antispin.
keep | 保持 | v.
Kettnerova, Marie || (TCH) 1933 and 1935 World Champion (Women’s single)
kill off | 扣失 | But Kim Taek Soo kills Liu Guozheng’s serve off. | 但是金泽洙扣杀刘国正的发球失误 |
kill shot | 扣杀球 | np. (see smash)
knee | 膝 | n.
knife grip (See western grip) | 横拍握法 | np.
knock acock | 打败 | vp.
L English-Chinese Table Tennis Dictionary
late (stage) | 下降期 | a. n.
Leach, Johnny || (ENG) 1949 and 1951 World Champion (Men’s single)
Lead | 领先 | v. a. In the second game, Persson again has a big ~, this time 17-8 and ties it up at 17 all! Nine in a row! But Persson pulls it out, 22-20.
lefthander | 左手运动员 | n.
lefty | 左手选手| n.
leg | 腿 | n.
let | 重发,无效,不算,重新来过 | n. If play is interrupted for any reason during a rally, a let is called and the point does not count.
let serve | 擦网重发 | np. The most common type of let when a serve nicks the net. As with other lets, the serve is taken over again.
light | 轻的,轻微的 | a. light spin
line (side line, endline) | 台边 (边线,底线)| n.
lineman | 底线司线员 | n.
little (spin) | 轻微的(旋转)| a.
Liu Guoliang || gold titleholder of the Olympics, the World Championships, the World Cup
loaded | 加转的 | a. A ball with a great deal of spin.
lob | (放/打) 高球 | v. n. A high defensive return of a smash. Usually done with topspin or sidespin.
lobber | 放高球的选手 | n.
long | 长的 | a. See deep.
long pips | 长胶 | np. A type of pips-out rubber where the pips are long and thin and bend on contact with the ball. It returns the ball with whatever spin was on it at contact and is very difficult to play against if you aren’t used to it.
loop (fast loop; slow loop) | (拉)弧旋球(前冲弧旋,高吊弧旋)| v.n. A heavy topspin shot, usually considered the most important shot in the game. Many players either specialize in looping or in handling the loop. The back-of-racket penhold backhand loop (直板反手反面拉,即为直板横拉)
looper | 弧旋球选手 | n. A of play where the primary shot is the loop.
loose | 松的 | a.
lose | 失利, 输 | v.
low | 低的 | a.
low fast loop | 前冲弧旋 | np.
M English-Chinese Table Tennis Dictionary
match | 比赛 | n. A two or three or three out of five games contest.
middle game | 过渡球 |
miss | 漏掉,错过 | v.
mixed doubles | 混合双打 | np.
more (spin) | 加转 | a.
Morisawa, Sachiko || (JPN) 1967 World Champion (Women’s single)
move | 移动,使…移动 | v. n. Move your opponent in and out. ||
multi-ball | 多球 | n.
N English-Chinese Table Tennis Dictionary
neck | 颈 | n.
NED | 荷兰 | Netherlands
net | 球网 | n. the ~ assembly | 网具 | np.
net measurer | 量网器 | np.
nick | 擦,触 | v.
NOR | 挪威 | Norway
no-spin | 不转 | a.
O English-Chinese Table Tennis Dictionary
one-sided | 单面的 | a. A one-sided looper rushes all over the court trying to use a forehand. ||
open | 向上的 | a.
open racket | 拍面向上的球拍,亮拍型 | np. Racket position in which the hitting surface is aimed upward, with the top edge learning toward you. [参看closed racket |压拍型|]
opening | 空档 | n.
opponent | 对手 | n.
P English-Chinese Table Tennis Dictionary
penhold backside hit | 直板横打 | penhold backside drive / loop / smash etc.
Pen-hold grip | 直握法 | np.
penholder | 直拍选手 | n. A type of grip used mostly by Asians. It gives the best possible forehand but the most awkward backhand of the conventional grips.
Perry, Fred || (ENG) 1929 World Champion (Men’s single)
pick hitting | 防守中的突击 |
pick-hitting | 挑攻,台内攻球 ?| n.
picky | 挑剔的,讲究的? | a.
pips | 胶粒 | n. The small conical bits of rubber that cover a sheet of table tennis rubber.
pips-out | 正胶 胶粒向外 | a. A type of racket covering. It consists of a sheet of pips-out rubber on top of a layer of sponge. The pips point outward, the opposite of inverted.
placement | 落点 | n. the placement of loops / smash / forehand drive
play | 打,比赛 | n.v. in ~ | 正在比赛中 | play sloppily | 打得稀松 |
playing surface, the | 球台台面 | np. The top of the table, including the upper edges.
point | 得分 | n.
POL | 波兰 | Poland
pop up | (球)高了 | vp. to pop a drop shot up | 短球放高了 |
position | 位置 | n. a ready ~ | 准备位置,预备位置 |
power | 力量 | n. Players are often using the whole of the arm plus the body and a twist of the hips to get power. ||
Pritzi, Gertrude || (AUT) 1937 (co-) and 1938 World Champion (Women’s single)
PRK | 朝鲜 | the Peoples Republic of Korea
pull ahead | 领先 | v.
pull away | 把比分拉开 | v.
push | 搓球 | v. n. A backspin return. Usually defensive. A sidespin ~ | 侧(旋)搓,侧挤 |
pusher | 搓球方,搓球者 | n.
put away | 扣杀 | vp. See smash.
put-away shot | 扣杀球 | np. See smash.
Punch-block | 加力推档 |
racket | 球拍 | n. What you hit the ball with. The blade plus covering. A combination racket | 两面性能不同的球拍 |
racket hand | 执拍手 | np. The hand that holds the racket.
racket holder | 球拍袋/包 | np.
rally | 来回球, 相持球 | n. The hitting of the ball back and forth, commencing with the serve and ending when a point is won. It is the period of during which the ball is in play (See play).
rating events | 排名赛 | np. A tournament event that requires players to be rated under a specified amount.
reaction time | 反应时间 | np.
read | 识别 (旋转)| v. the spin
ready position/home position | 预备位置 | np.
receive | 接发球 | v. n. The return of a serve.
receiver | 接发球方,接发球的选手 | n.
reckless | 粗心的 | a.
recover | 还原 | v.
relax | 放松 | v.
return | 回球 | v.
rhythm | 节奏 | n. to break the looper’s rhythm ||
right-handed | 右手执拍的 | a.
righty | 右手选手 | n
rip | 积极进攻,(侧身)抢攻 | a loop winner | 抢拉赢得一分 |
rotate | 转圈 | v.
Rozeanu, Angelica || (ROM) 1950, 1951, 1952, 1953, 1954 and 1955 World Champion (Women’s single)
rubber (backside) | 胶皮 | n. The racket covering. Sometimes refers only to the rubber on top of a sponge base. || pips out ~ | 正胶胶皮 | inverted ~ | 反胶胶皮 | long pips ~ | 长胶胶皮 | semi long pips ~ | 半长胶胶皮 | anti-spin/loop ~ | 防弧胶胶皮 |
rubber clearner | 胶皮清洁擦 | np. Used to keep the surface of inverted rubber clean.
runner-up | 亚军 | n.
sandwich rubber | 套胶 | np. A sponge base covered by a sheet of rubber with pips that point either in or out. If pointed in, it is inverted sponge. If pointed out, it is pips-out sponge.
Satoh, Hiroji || (JPN) 1952 World Champion (Men’s single)
score | 计分,得分 | n.
scorer | 计分器 | n.
scoring system | 记分制 | 11-point ~ | 11分制 | 21-point ~ | 21 分制 |
serve (non-spin; backspin / underspin; side-spin; topspin one; toss; squad; two bounce serve) | 发球 | v. n. The first shot, done by the server. It begins with the ball being tossed from the palm of the hand and struck by the racket. || In the first, Bratanov was leading 19-16, but Placemtini won all five on his ~ to win 21-19. ||
serve off | 发球 | v.
server | 发球方 | n.
service | 发球 | n. ~ change ||
set | 局? | n.
set point | 局点?| np.
severe | 强烈的 | a. ~ spin ||
shadow | 徒手的 | a. a shadow-stroke | 徒手击球 | a ~ practice | 徒手训练 | You can ~ the various shots and techniques without a ball. ||
shakehands grip | 横握法 | np. The most popular grip. It gives the best balance of forehand and backhand.
shift | 移动 (重心)| v.
short | 短的,短球 | a. n. A ball that would bounce twice on the opponent’s side of the table if given the chance.
shot | 好球,击球 | n. a high-risk shot ||
shoulder | 肩 | n.
sidespin | 侧旋 | n. A type of spin most effective on serves. When you use sidespin, that ball spins like a record on a record player.
sidespin loop | 侧旋弧旋 | np.
Sido, Ferenc | 西多 | (HUN) 1953 World Champion (Men’s single)
single | 单打的 | a.
singles | 单打 | n.
Sipos, Anna | ? | (HUN) 1932 and 1933 World Champion (Women’s single)
slow | 慢节奏 | a. ~ pace
smash | 扣杀 | v. n. a smash is a very powerful forehand or backhand attack, also called kill shot or a put-away shot. / Ball is hit with enough speed so opponent cannot make a return. Also called a kill shot or a put-away shot.
smother kill | 近网吊球 | n. a short return, usually used against a lob. / to smash right off the bounce. Usually done against lob.
snap | 挑?| v. a wrist ~ | 翻腕挑(尤指反手的台内挑打)|
souvenir | 礼品 | n.
spare | 备用的 | a.
specialize in | 擅长(训练的结果)| vp.
spectator | 观众 | n.
speed | 速度 | n.
speed glue | 速干胶 | n. A type of glue that can be put under a sheet of table tennis sponge to make it faster and spinier.
spin (topspin; backspin / underspin; sidespin; non-spin; spin combination, crazy spin) | 旋转 | v. n. The rotation of the ball.
sponge | 海绵 | n. The bouncy rubber material used in sandwich covering under a sheet of rubber with pips. It revolutionized the game and ended the hard rubber age in the 1950s.
stable | 稳定的 | a.
stage (early, peak, late, very late) | 击球时期 (上升期, 高点, 下降期, 下降末期) | n.
stamina | 抗击/对抗能力 | n.
stance | 站位 | n. ready stance | 预备站位 |
stand | 观众席, 比赛观看台 | n.
standing | 名次 | n.
step | 移动步伐 | v. Watch to see if they step around the backhand corner too much. If so, return the fast serve wide to the forehand with a quick drive or block. (Larry, 1993: 119)
step around | 侧身 | v.
strategy | 策略 |
strength | 力量,优势 | n. Everyone has his or her strengths and weaknesses. || But the second wasn’t exactly close at first ---- Boll led 17-7, 19-2, and 20-16, mostly on the ~ of his attack.
stretch | 伸展 | v. n.
stroke (preparation; contact; follow-through) | 击球 | n. v. Any shot used in the game, including the serve.
swat | 劈杀 | v.
swing | 摆动 | v.
Szabados, Miklos || (HUN) 1931 World Champion (Men’s single)
T English-Chinese Table Tennis Dictionary
table | 球台 | n.
tactics | 战术,策略 | n.
Tanaka, Toshiaki || (JPN) 1955 and 1957 World
team | 球队 | n. the national ~ | 国家队 |
tentative | 暂时的 | a.
The World Table Tennis Championships (The World Championships) | 世界乒乓球锦标赛 (世锦赛)
threat | 威胁 | v. n.
thumb | 大拇指 | n.
tie | 比赛, 对局, 对阵 | n.
tight | 紧的, 紧张的 | a.
timeout | 暂停 | n.
topspin | 上旋球 | n. A type of spin used on most aggressive shots. When you topspin the ball, the top of the ball moves away from you.
toss | 抛起 | v.
tournament | 锦标赛 | n.
trade off | 各胜(多少) | v.
training | 训练 | n.
trampoline | 弹,崩 | v. Hold the racket with a relaxed grip and let the ball sink into the sponge and trampoline back, usually with a light topspin. (Larry, 1993: 63)
transfer | 转移 | v. He transfers some of the weight on his left leg to his right leg. ||
transition | 转换 | n. a smooth, flowing ~ from one shot to the next ||
truck | 躯干 | n.
Twirl | 球拍旋转法 | n. Turning the racket, usually in the middle of a serve or while the ball is in play, to confuse the opponent as to which type of rubber is being used at a specific time. Not as deceptive as it once was, because of the ‘two color rubber’ law. (San Diego Table Tennis Association Website )
twist | 扭转 | v.
Two color rubber law | 两面胶皮两种颜色条例 | np. A table tennis law put into effect, namely using red rubber on one side of the racket and black rubber on the other side, so opponents will not be so confused and deceived. (San Diego Table Tennis Association Website )
two-step footwork | 跨步 | np. The most popular of footwork where the player starts with a short step with the foot on the side he or she is moving to. Then, the other foot follows as both feet move together.
U English-Chinese Table Tennis Dictionary
umpire | 裁判 | n. The official who keeps score and enforces rules during a match.
underspin (See backspin) | 下旋 | n. See backspin.
up | 上 |
upward | 向上 | adv.
versatility | 技术多样,战术多变 | n. The key to beating a hitter is versatility. (Larry, 1993” 119)
very late (stage) | (球的) 下降后期 | ap.
vicious | 凌厉的 | a. a ~ loop ||
W English-Chinese Table Tennis Dictionary
warm up | 准备活动,热身 | v. n.
watt | 亚光(的),不反光的 | n.a.
weakness | 弱点,劣势 | n.
weight | 重心,重量 | n.
western grip | 横握 (球拍) | np.
whiff | ?| v.
whiplash | 鞭击似的击球 | n. to give the ball ~ ||
whip-through | 鞭击似的抽球 | n. The whip-through after contact is really quick.
wide forehand | 正手空档 | np. Go to the wide forehand, then come back to the backhand.
wild card | 外卡 | n
win | 胜利, 嬴 | v.
wing (one-winged; two-winged) | 面 (单面;两面) | n.
winner | 胜方,得分 | n.
wrist | 手腕 | n. a ~ snap
本文部分资料来自SacredWiki,虽然里面资料较少而且错误很多(汗),但本文最初一部分资料源自该站,所以还是要感谢一下
由于物品属性数量很多,肯定会有所遗漏,如果有解释错误请指正.
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一般属性(灰、白、蓝、黄属性)
A-C
"Attribute Name" +X所示属性+X(共6种Attribute)"Combat Art" +X所示CA级别+X(共90种CA)"Skill Name" +X所示技能+X(共67种skill)Absorption warding energy(opponent) -X%敌方的护盾能量-X%All Skills +X所有技能+XAspect: "Name" +X所示派系的CA级别+XAttack Speed +X%攻击速度+X%Attack Value +X命中值+XBlock Chance: Close Combat +X%格挡近战攻击的几率+X%Block Chance: Combat Arts +X%格挡CA的几率+X%Block Chance: Knock back +X%格挡击退的几率+X%Block Chance: Projectiles +X%格挡发射物(远程攻击,部分法术可能也算,待测)的几率+X%Block Chance: Root +X%格挡定身效果的几率+X%Casting Speed +X%CA施展速度+X%(WIKI:多个此种属性不累加,仅取最大值)Combat Art range +X%CA射程+X%Chance for critical hits +X%致命一击几率+X%Chance for Double Hit +X%增加一次额外攻击机会的几率+X%Chance for secondary damage effect +X%触发附加效果(虚弱、燃烧、冰冻、中毒)的几率+X%Chance to banish undead +X%使亡灵不能复合(或同时有对亡灵造成即死效果,待测)的几率+X%(参考44楼)Chance to disregard armor +X%攻击无视敌人护甲的几率+X%Chance to evade +X%躲闪几率+X%Chance to fear opponents away +X%使敌人逃跑的几率+X%Chance to find valuables +X%找到高级装备的几率+X%Chance to halve regeneration time +X%CA回复时间减半的几率+X%Chance to hit additional opponents +X%攻击时对一个额外目标造成伤害的几率+X%Chance to slow opponents by X%一定几率使敌人减速X%Chance to stun opponents +X%击晕敌人的几率+X%Chance to inflict open wounds +X%造成伤口(流血)的几率+X%Chance to inflict deep wounds +X%造成大伤口(暂时降低MaxHP)的几率+X%Chance to inflict serious wounds +X%造成重伤的几率+X%(暂时降低MaxHP?待证实)Chance to inflict deadly wounds +X%造成致命伤的几率+X%(降低MaxHP?待证实)Chance to knock back opponents +X%击退敌方的几率+X%Chance to pierce +X%远程攻击穿透敌人的几率+X%Chance to reflect: Close Combat +X%反弹近战攻击的几率+X%Chance to reflect: Combat Arts +X%反弹CA的几率+X%Chance to reflect: Projectiles +X%反弹发射物(远程攻击,部分法术可能也算,待测)的几率+X%Chance to reflect: Stun +X%反弹眩晕效果的几率+X%Chance to unseat opponent +X%将敌人打下坐骑的几率+X%Chance that opponents cannot evade attacks +X%敌人无法躲闪的几率+X%Combat Art Skills +X所有CA技能+XCombat Values +X命中值与防御值同时+X
Damage +X%伤害+X%Damage against Undead +X%对亡灵造成的伤害+X%Damage of enraged players +X%HP小于25%时造成的伤害+X%Defense Value +X防御值+XDefensive Skills +X所有防御技能+X(技能分类见此帖)Detrimental magic effects -X%有害魔法效果-X%Duration of potion effects +X%药剂持续时间+X%Experience per kill +X%杀怪获得的经验值+X%General Skills +X所有普通技能+X(技能分类见此帖)Hitpoint Regeneration +X/s生命回复速度+X/sHealing +X%生命值+X%Leech Life from opponents +X%生命偷取+X%Life Leeched per hit +X命中时偷取生命+XLight range +Xm照明范围+XmMax. Hitpoints +X生命上限+XNeutralize damage over time X中和DOT伤害XOffensive Skills +X所有攻击技能+X(技能分类见此帖)Opponent's attack value -X%敌方命中值-X%Opponent's chance to evade -X%敌方躲闪几率-X%Opponent's chance to reflect melee damage -X%敌方反弹近战攻击几率-X%Opponent's defense value -X%敌方防御值-X%Opponent level for deathblow +X%对HP少于X%的敌人造成双倍伤害Ranged Defense Value +X针对远程攻击的防御值+XRegeneration Penalty +/-X%CA回复时间+/-X%Regeneration Penalty from Buffs -X%因开启Buff而增加的CA回复时间-X%Regeneration Time -X%CA回复时间-X%Regeneration Time: "Aspect" -X% 所示派系的CA级别回复时间-X% Regeneration per hit +Xs命中时CA回复时间减少XsRun Speed +X%移动速度+X%Shield Regeneration +X%能量护盾充能速度+X%Speed速度(需要armor lore、sword lore等将其解锁后变为attack speed、casting speed等)Spell Intensity +X%法术强度+X%Spell Resistance +X%法术抗性+X%Selling Price +X%售价+X%Visibility Range +X%视野+X%
特殊属性(金色属性)
Faster Increase of Survivial Bonus +X% 生存奖励增长速度+X%
伤害类型属性
注:下文中TYPE指伤害类型(物理、魔、火、冰、毒);type指伤害类型的附加效果(无、虚弱、燃烧、冰冻、中毒)
Armor: TYPE +X%针对TYPE的护甲值+X%Armor +X TYPE针对TYPE的护甲值+XOpponent's chance to type -X%被敌方造成type的几率-X%Chance for type +X%造成type的几率+X%Conversion Physical to TYPE +X%将物理伤害的X%转化为TYPE伤害Damage: TYPE +X%TYPE伤害+X%Damage mitigation: TYPE +X%受到的TYPE伤害-X%Damage over time: TYPE -X%受到的TYPE型DOT伤害-X%Opponent's armor: TYPE -X%敌方TYPE护甲值-X%
好了,今天关于“opponent”的话题就讲到这里了。希望大家能够通过我的介绍对“opponent”有更全面的认识,并且能够在今后的实践中更好地运用所学知识。如果您有任何问题或需要进一步的信息,请随时告诉我。
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